: , despite being critically lauded (fellow PC Gamer writer Tyler Colp gave it a 95 in his , himself) has somehow reignited the age-old Elden Ring difficulty discourse—although more people are on the side of toning things down than they were in 2022, as .
The review score is still "Mixed" at the time of writing, though just barely, with 69% of reviews being positive. One root cause of this Erdtree agony is a mixture of misunderstandings and fair criticisms over the system—a DLC-specific source of power scaling that increases your overall defence and offence after finding specific macguffins, akin to the Sacred Tears and Golden Seeds from the first game.
In short, no matter what your build's like, Erdtree's damage is seriously punishing in its first few hours—and if you're the kind of stubborn soulslike player to keep running to a boss like you're trying to bargain with Dormammu instead of exploring, you're going to be having a bad time. 'Go get Scadutree Fragments' is the new 'level your vigor'.
Essentially, this means that players will be rewarded for exploring a moderate amount—however, it'll be less mandatory (though still advised) to push your Shadow Blessing level beyond that. If you do go on a scavenger hunt, though, you'll be handsomely rewarded for getting everything [[link]] as a capstone.
This seems like a fair compromise, to me. I've got mixed feelings about the system myself (as well as the )—though for the record, I did every fog-gate boss without using ashes or summons, and only had to significantly change up my build for the final sod as they gave me no end of trouble.
I also had to go on a hunt for Scadutree Fragments for said final boss, which was a nice break from the brick wall I was bloodying my skull against, but also felt like it broke [[link]] the flow of my experience—so I'm glad that the system's being revised. Reward exploration, sure, but don't make completionism mandatory. This should help improve the replayability of the thing, too.
FromSoftware also revealed that some of those were, in part, due to "a bug where the ray tracing settings are automatically enabled if you have previously loaded saved data from previous [[link]] game versions." I just checked my game, and my ray tracing wasn't on, but as always with bugs like these your mileage may vary—still, I know my colleague's far more powerful machines have been experiencing stutters, so that's definitely not the full problem.