Intel's XeSS upscaler might not quite have the developer support of something like Nvidia's DLSS, but it's proven itself quite a competent performer. Now the most recent Intel XeSS 1.3 SDK has been released, and Intel has been keen to show off some significant performance improvements and improved visual quality to boot.
The adds several new quality presets, including Ultra Quality Plus, Ultra Performance and Native Anti-Aliasing, the last of which being an equivalent to Nvidia's DLAA or AMD's FSR 3 Native setting (via ). Ultra Quality Plus, meanwhile, is a 1.3x resolution scaling setting, replacing Ultra Quality, which is now moved further down the list to a 1.5x resolution scale.
In practice, that should mean fewer image artifacts than previous generations of the model, and to demonstrate it the company showed off some brief footage of a scene from in which a character moves in front of some bamboo matting on a nearby wall.
While it's not clear which exact preset is being compared to previous versions, the footage shows much less flickering and visual artifacts in the new version, compared to the "before" comparison.
When it comes to performance, Intel has released some figures created by using a modified build of XeSS injected with the updates made in version 1.3, in order to show the difference the new version makes in games that are yet [[link]] to officially support it. These performance figures
were recorded on both the and the 7 155H CPU with the built-in Arc GPU.
While the performance figures tend to show an improvement of around five to seven fps in most games tested, of note is the improvement to Diablo 4 with the ray tracing settings enabled. I happened to test the new settings for myself recently, and found that of the game in comparison to ray tracing disabled, so demonstrating a significant 20 fps gain compared to the previous version of XeSS under such demanding conditions is impressive if these figures [[link]] prove to be accurate.
For a more complete breakdown of what you might expect in a demanding title when running through the different quality presets, a comparison in Cyberpunk 2077 was shown at 1440p high settings, again with ray tracing enabled.
Ultra Performance mode appears to offer a six fps gain over the quality setting in XeSS 1.3, but it's in comparison to the previous version of XeSS where the difference really seems to be being made.
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A whole 11 fps gain over the previous lowest XeSS setting is pretty significant, although whether those image quality improvements make it comparable in terms of fidelity, we'll have to see for ourselves.
Still, I'll take any upscaling improvements I can get, particularly from a solution that can run on any modern GPU. The SDK is currently available on , and Intel says it'll be working with game developers to makes it easier [[link]] to integrate into games currently in production, so hopefully we'll get a chance to run it for ourselves soon and see what sort of performance and image quality the new update can bring to the table.

