The turmoil that AI (specifically, generative AI) has caused in the voice acting industry continues to rage—while an ongoing in the US, it seems like gaming companies are continuing to fumble the bag in other territories. Like EA, who has very likely asked the French cast of Apex Legends to train AI that would, invariably, replace them.
That's as per voice actor Pascale Chemin (Wraith) who, in a (translated here by ) has been given an offer she, and 31 of her colleagues, can absolutely refuse.
It should be noted that Chemin has not confirmed that this agreement came from EA, or that it's for Apex Legends, but it's the game her tagged colleagues all share in common. The 6-year-long role she later cites also aligns with the release date of Apex Legends, which came out in 2019—and launched with the character she voice acts.
However, it seems like collective action won out, as Chemin claims: "Without any hesitation, the 31 other VAs all refused to sign this annex. We wrote a collective letter of refusal that we sent to the publisher and are waiting for an answer. If we aren't united now so that a clause that protects our voices can be officially added in our contracts—and not just for us here, but for every video game dubbing studio—we'll never get one, and we'll be heading for a disaster."
The implication, it seems, is that EA was asking the game's French cast to allow their voices to be used to train generative AI—the kind that could be used to replace them. "We aren't simply asked to work. We are asked to give up our expertise to train the generative AI that will replace us tomorrow. We are asked to agree to what we specifically fight against. We are asked to shoot ourselves in the foot. We are asked to support AI."
I've contacted EA for comment—but given the public support by Chemin's contemporaries, and EA's literal , I'm personally willing to take [[link]] this at face value. In which case, I am both very tired and not particularly surprised. Last October, stated, rather ominously, that "large systematic change is required" after the game didn't hit its microtransaction targets.
While I'm sure EA—and [[link]] many other publishers who care primarily about the line going up—would stand to gain via short-term savings, by no longer needing to pay its voice actors, this whole thing is just… tremendously short-sighted. Any time a company needs to save money in our modern era of game development, it seems and long-held voice talent is the first to go.
Even putting aside the ethical concerns (which you shouldn't, obviously) AI voicework is generally unappealing to listen to even when it's . The genuine heart and soul put into performances like can't be replaced by a prompt. Is shaving off margins for your next quarter really worth permanently making your game sound like a cheap plastic imitation of itself? In the , maybe, but for everyone else—the AI enshittification continues.