Path of Exile 2 is kicking off 2025 with its first major patch—and it's a doozy. As promised in the released last weekend, Grinding Gear Games has returned from its holiday break to tackle some of the most pressing issues and smooth out some of the friction players have faced in the weeks since PoE 2's early access launch. Patch 0.1.1 delivers a long list of additions and changes, ranging from retuned endgame maps to rebalanced uniques to general quality of life tweaks.
First up in the , GGG's targeting frustrations players have run into when progressing into endgame mapping. Players attempting the Arbiter of Ash pinnacle boss will now have a bit more wiggle room to work with as they learn the fight: At its base difficulty, you'll get 6 respawn attempts, with the number of respawns decreasing at higher difficulties.
Citadels, challenging endgame nodes on the Atlas map that—in addition to offering rare loot—drop key fragments needed for facing the pinnacle boss, will now be easier to locate: They'll be marked by a pillar of light in the shrouded portions of the Atlas map, so you can clear your way towards them more directly.
There's a pile of quality of life improvements and general changes: Filled sockets in gear can now be overwritten by other socketable items. Armor effectiveness has been buffed by 15%—but considering is in, that might not be enough. "Most monsters smaller than a skeleton" can be pushed out of the way while dodge rolling. The world map should load faster. Burning Ground won't spawn under levers anymore.
If that wasn't enough, GGG's decided uniques needed some buffs. Unique items have gotten a rebalancing sweep so wide-reaching that the relevant section of the patch notes is over 2,400 words long. Unfortunately, aren't convinced
that the changes are enough to make all but the best uniques worth using. Still, it might be a good idea to survey any spare uniques you've got hanging around in your stash—some of them might [[link]] be more relevant for your build than they were yesterday.