Giving up freedoms and privacy for a mirage of promised safety is very 1990s-coded. So, with this in mind, it seems like an apt moment to talk about Ricochet's continued struggles with the 1991 period piece .
Players have a pretty rocky relationship with ’s anticheat software—mostly thanks to its kernel-mode driver, which gives the publisher the ability to access any bit of memory on your PC. But when it was first released.
Since then, Activision has had lofty expectations of Ricochet, but it's never really been able to live up to them. In the first few weeks of Black Ops 6, Activision promised Ricochet would be able to . This aim hasn't been
achieved yet, but Ricochet has still improved somewhat. it has "stood up strongly against cheaters," with its behavioural mode categorising over 4.4 million data points per hour at its peak to then analyse for anomalies and possible cheating.
This work is all better than nothing, but three years into Ricochet's life, some players are asking for more. "But shadowbans still exist," a . "Only normal players suffer from this. Hackers simply create a new account." Shadowbans are only temporary but are still frustrating for people falsely accused of cheating—usually by players who just enjoy messing others around—because it'll put them in a limited matchmaking pool with other suspected cheaters or just bar them [[link]] from any matches altogether.
Regulating Call of [[link]] Duty cheaters is a tough business to be in—they're pretty persistent—but it does feel like Ricochet is barely keeping up. Every few months, we hear of , and despite this, it never feels like cheater populations are on the decline—but I could also just be incredibly unlucky.